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OverlayAck

Struct OverlayAck 

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pub struct OverlayAck {
    armed: AtomicU64,
    acked: AtomicU64,
}
Expand description

Two monotonic counters tracking whether the overlay reported in for the most recently fired break. armed advances on every fired break; acked is raised to the latest armed value when the overlay renders. A captured epoch is “stranded” when it is still the armed break and acked never caught up to it.

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§armed: AtomicU64§acked: AtomicU64

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impl OverlayAck

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pub const fn new() -> Self

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pub fn arm(&self) -> u64

Arm a freshly-fired break and return its epoch for a watchdog task to capture. The first armed break is epoch 1 (0 is “never fired”).

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pub fn ack(&self)

Record that the overlay rendered the current break — raise acked to the latest armed epoch. Also used as a defensive disarm on a normal end_break, so a late watchdog can never tear down an already-ended break. fetch_max keeps it monotonic under any interleaving.

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pub fn is_stranded(&self, epoch: u64) -> bool

Whether epoch is still the armed break and no ack has caught up to it — the overlay never rendered. A newer break (armed > epoch) makes the captured epoch inert: that break has its own watchdog.

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impl Debug for OverlayAck

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for OverlayAck

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fn default() -> Self

Returns the “default value” for a type. Read more

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